Johnny talks about how collisions work in Frontier Fighter, how impact forces are calculated, and explains the destructible ship part mechanics!
Explaining Unity 2D, what works, what doesn’t, and providing some useful C# code to rotate an object towards a target using Rigidbody2D physics.
Johnny Magrippis starts development on Frontier Fighter, a top-down Space Shooter using the Unity3D engine, and provides some tutorials to get you started.
6 New Toasting Techniques for Expert Drinkers [Click for more]
Sure you can just clink your glass together. If you’re boring.
Source: College Humor
Artist Appreciation: Phil Noto’s Hank Pym’s Photo Archive.
This is one of my favorite projects by an artist. Not only is each of his works beautifully detailed, but Noto also seems to turn these fictional superheroes into real life people. I love the use of actual dates in order to show us a glimpse into the real lives of these characters. I feel like I would see this “photographs” in old issues of TIME Magazine or something. Fantastic.
I love this so much
He’s so great at making them real.
Oh wow, these are so lovely.
I want a coffee table book of this.
Lovely. I agree: would love to have a whole book of these on my coffee table. No story necessary. Paging Marvel - can’t you guys plleeeeeezze make this happen?
I was not prepared for how this would make me feel: it’s not just incredibly cool, it’s surprisingly emotional.
I wish there were more of this!
I always choose a bumper image for “The Plan” instalments, my monthly previews of videogame releases I find interesting. Sometimes it’s just something funny I found on the Internets, sometimes I manipulate it a tiny bit, sometimes it’s a mash-up, but here are all twelve of them, for twenty twelve.